Development Engine for .NET

Create Programs Visually. Easily Write Advanced Components. Redistribute Your Program Royalty-Free.

Live Flowcharts

The Intelligence System has a point-and-click visual design with an optional grid display. There is an option to create a flowchart web page that renders perfectly and can be printed to paper and or an image from a web browser. 

Scripting Engine

The scripting engine built into The Intelligence System can interpret C# and VB.Net. Scripts can be ran in threads or modal form. There are no parameters in Intelligence System scripts; instead, values (even code) can be injected directly into code at any location.

The Intelligence System comes with a button pad for easy numbered responses (e.g., press 1 for...). Breadcrumbs provide an action record that can be traced and recalled with the click of a button.

With Voice Recognition, the Intelligence System is capable of interpreting voice communications using the device microphone. With Voice Synthesis, Agents created with The Intelligence System can speak in Male and Female voices. When voice recognition and voice synthesis are combined, fully conversive agents can be created. 

System Keys
System keys can house information and be accessed everywhere in the system. File contents, Session information, Scripting parameters, and more can be maintained from node to node. System keys are what allow immersive agents to be created.
System Commands

System commands allow agents to open files (i.e., pictures, videos, or documents related to the current activity), run programs, open websites, and-or perform file system operations. System commands can include Intelligence System keys to add dynamic components and make advanced batch components.


An edit mode password that disallows the editting of agents can be added to agents of the Intelligence System. The edit password makes it possible to securely share agents with knowledge they will retain their original form. Edit passwords can be easily removed and added.

Timer Actions

Agents created with the Intelligence System can run actions on timed intervals. Timer actions activate nodes and are therefore able to access all abilities within the system. Because the Intelligence System is threaded, Timer Actions can even spawn sub-systems.


Wildcards allow dynamic response recognition. When the user responds to the agent in the Interaction window, the response can be processed with a wildcard script (written in C# or VB.Net) that then returns a true or false answer that indicates whether or not to activate a given response action. Wildcard classes can be applied to the entire response or one word within the response.

Neural Networks

Neural Networks can be created and trained in the designer and accessed at agent runtime.


With UDP socket capabilities, the Intelligence System is fully networkable. In the Intelligence System, a listener is created to listen to a certain location, and messages received are saved to the designated System Key. 

Event Handlers

Event Handlers are akin to 'when' statements (i.e., when 'this' is true, do 'that'). The Intelligence System binds event handlers to system keys, so activating an action is as easy as adding the event handler and changing the system key to the value of the event handler. Event handlers are multi-threaded, so the current process flow continues uninterrupted.

Condition Cases

Condition casing is a form of positive filtration. An example of positive filtration would be to find all positive prime numbers less than 50, or find all building elements that are more than $20 and composed of both wood and fiberglass. Condition cases use a built-in checkbox dialog and save results to system keys for access further in the system.


Threading and concurrency are built into The Intelligence System, and starting a thread is as easy as creating and activating a node. Threaded operations can be run in tandem, often in the background to the primary thread. Threaded applications can be developed quickly with the mapping capabilities of the visual Intelligence System design.

Usage Logs

An activity log that records every action of an agent is built into The Intelligence System. The activity log will save actions to a developer-designated text file. Having a trace of activities is useful in debugging and handy for security purposes. Activity logs can be activated or deactivated at any time during agent processing. 

Agent Binding

Agents created with the Intelligence System can be bound into a royalty-free redistributable that can be given to friends or co-workers. Redistributable packages can even be sold at no additional cost. Once bound, an agent cannot be editted in the designer, so your code remains safe.

"Radically redefining development."